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Star Citizen 30. August 2026 98 0 Reading time 6 minutes

Siege of Orison

Syntafin

Alpha 4.10 is finally here, and with it comes Siege of Orison v2. Sure, we had already made two or three attempts in the PTU with the org, but those took place right at the start of the Open For All test and were... terrible!

Now, though, finally on the LIVE servers, we tackled it and made it through!

Unlike before, the whole event is no longer one massive playground where all players crowd together at the same time—which usually just led to gankers taking over after two days and pinning you down in crossfire the moment you arrived at the Solanki platform. Now, it runs on instances for up to four players at a time.
No more chaotic crossfire, and no more constant "Friend or Foe?" running through your mind with every player you spot.

It all started, as it unfortunately so often does, with waiting - for the others. Because despite setting a fixed time, as usual, everyone else still had to get their gear ready first. Guess that will never change 😅.

That gave me plenty of time to mess around in Orison again, and yep... I found a funny lighting bug! Unfortunately, it only looked that way on my screen; everyone else saw me completely normally. Well, if I want a black Geist, maybe I shouldn't be wearing Snow Cameo, right?

 

Once we all finally grouped up, we took the shuttle to the Arrival Center. Arriving there and sprinting toward the elevators, a Finley plushie sitting on one of the benches caught my eye—and it was wearing headphones!

I mean... wtf? Of all places, right here 🤣. I just had to treat the little guy to a screenshot.

 

If you've been paying attention so far, you might have noticed: yeah, I'm running light armor. For me, the pros simply outweigh the cons - and every armor type has its trade-offs!
The biggest downside of light armor? If you ever get the bright idea to pull a Leroy Jenkins, it directly backfires on you, especially in Siege of Orison...

Overconfidence got the better of me, especially since an earlier surprise attack using the "straight through the middle" method (climbing over the wall, jumping right into the enemies, and hoping you're faster than them) had actually worked out wonderfully. Just five minutes later, I was taught a quick lesson.

During the flight from Solanki to Hartmoore, a larger dogfight also breaks out in the airspace around you. Especially at night, it's an impressive spectacle. Above all when you land on Hartmoore, Cpt. Reynolds and her squad get ambushed, and (because you didn't know beforehand) you only realize the massive Ironclad is hovering right above you. A sight that I've loved since our very first run and that still leaves me in awe to this day.


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